👆
Touch-Native Controls
We design controls built for touch from the ground up — not a controller layout retrofitted with on-screen buttons. Virtual joysticks, gesture inputs, and tap/swipe interactions are tailored specifically to your game's mechanics, with UI scaled correctly for phones and tablets across both portrait and landscape orientations. We also implement full wireless controller support via MFi and Bluetooth on iOS and Android, so players with a gamepad get a first-class experience too.
⚡
Mobile Performance Optimisation
Mobile GPUs are a different beast from desktop hardware. We profile your Godot game on a representative range of iOS and Android devices — from flagship to mid-range — simplify shaders for mobile GPU architectures, reduce draw calls, manage texture memory, and optimise battery usage to avoid thermal throttling during long sessions.
🎯
Premium Store Positioning
Premium mobile games live or die on their store presence. We optimise your App Store and Google Play listings for discoverability — search optimisation, compelling screenshots, preview video guidance, and metadata that communicates quality at a glance. We also advise on pricing strategy for premium releases across regions.
🏪
App Store & Google Play Submission
We handle the complete submission process for both stores: screenshots, preview videos, feature graphics, age ratings, privacy manifests, and metadata localisation. We manage review correspondence and resolve any rejection reasons, so you're not navigating Apple's and Google's review processes alone.
🔔
Platform Feature Integration
Push notifications, Game Center (iOS) and Google Play Games achievements and leaderboards, cloud save via iCloud and Google Play, haptic feedback, and social sharing. We integrate the platform features that make a mobile release feel native — not a PC game running on a phone.
📊
Analytics & Crash Reporting
Post-launch visibility matters. We integrate Firebase Analytics and Crashlytics (or your preferred tooling) so you have full telemetry from day one — session data, retention curves, crash-free rate by device, and revenue attribution across both stores.