LotCheck Certification
Nintendo's LotCheck is thorough. We prepare your submission, address common failure points (language support, controller requirements, network error handling), and work with you through the submission cycle.
Nintendo Switch porting with full Joy-Con integration, handheld and docked mode optimisation, and complete LotCheck certification support. From first build to eShop launch.
Get a Free Quote Read the Porting GuideNintendo Switch has sold over 150 million units worldwide and remains one of the most indie-friendly platforms available. Switch players actively seek out and purchase indie titles, and the platform's unique handheld/home hybrid nature means your game gets played in places consoles never reach. A Switch release also gives you a second wave of press coverage, a new revenue stream, and access to audiences who never discovered your game on PC.
Nintendo's LotCheck is thorough. We prepare your submission, address common failure points (language support, controller requirements, network error handling), and work with you through the submission cycle.
We work with you to develop the best control scheme for Switch, with full single and dual Joy-Con support (where it makes sense for your game), HD Rumble, IR motion camera where applicable, and platform-mandated controller remapping screens. We handle every input edge case Nintendo's LotCheck tests for.
Automatic resolution scaling between handheld (720p) and docked (1080p) modes, UI layout adaptation for both form factors, and correct handling of the dock connect/disconnect event.
Nintendo Switch runs on ARM/Tegra hardware with strict memory and thermal limits. We profile your Godot game, optimise shaders for the Switch GPU, batch draw calls, and manage VRAM within platform limits.
Nintendo mandates correct suspend/resume behaviour. We implement sleep/wake event handling, save state flushing, and audio teardown/restore to ensure your game passes this critical certification requirement.
We prepare all required assets and metadata for eShop submission: screenshots, trailers, age ratings, language localisation flags, and content descriptor compliance across all regions you plan to sell in.
Engine version check, third-party plugin audit, shader complexity review, and performance baseline on Switch hardware. We identify any blockers before work begins.
Up to 1 weekSwitch export template setup, initial build compilation, and first boot on hardware. Basic input and rendering validated.
3â6 weeksJoy-Con support, handheld/docked switching, sleep/wake handling, Nintendo Online integration if required, and eShop metadata preparation.
2â4 weeksFull playthrough testing on hardware, performance profiling, memory optimisation, and bug fixing. Framerate and stability verified across both modes.
2â4 weeksCertification submission, Nintendo feedback cycles, and resubmission if required. We handle all correspondence and fix turnaround.
2â6 weeksLicensed Nintendo, Sony, and Microsoft developers
Streamlined submission process for all platforms
Tailored optimization for each console's unique capabilities
Deep knowledge of Switch, PS5, and Xbox requirements
Common questions about porting Godot games to Nintendo Switch.
Get a free consultation and quote for porting your Godot PC game to Nintendo Switch, PlayStation 5, or Xbox. We handle everything from optimization to certification.
Not sure about upfront costs? We're open to revenue share arrangements for the right projects â get in touch and let's talk.